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	<title>
	Comments on: Digital Command System vs TrainMaster Command Control	</title>
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	<description>Model railroads and model trains</description>
	<lastBuildDate>Wed, 23 Mar 2016 21:16:29 +0000</lastBuildDate>
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		<title>
		By: Rand		</title>
		<link>https://blog.model-train-help.com/2016/03/digital-command-system-and-trainmaster-command-control.html#comment-12693</link>

		<dc:creator><![CDATA[Rand]]></dc:creator>
		<pubDate>Wed, 23 Mar 2016 21:16:29 +0000</pubDate>
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					<description><![CDATA[Can&#039;t address DCS vs TMCC. I don&#039;t know how modern manufactured locos are designed to operate but it seems the &quot;post war&quot; locos are doing what they were designed to do. A break or sudden change in voltage trips a relay that cycles through forward, idle, reverse, idle, forward, etc.. Perhaps a capacitor could make them less susceptible to sudden voltage changes, but I&#039;d think one would want to have the voltage pretty well matched to avoid sudden changes in speed even if you didn&#039;t trigger the relay. Many post war locos had a switch that would bypass the relay, so it won&#039;t cycle but stay in the mode it was in when the switch was thrown. That way it won&#039;t go to idle on changing to a mismatched block, but then you&#039;d have to throw the switch back again to be able to reverse.]]></description>
			<content:encoded><![CDATA[<p>Can&#8217;t address DCS vs TMCC. I don&#8217;t know how modern manufactured locos are designed to operate but it seems the &#8220;post war&#8221; locos are doing what they were designed to do. A break or sudden change in voltage trips a relay that cycles through forward, idle, reverse, idle, forward, etc.. Perhaps a capacitor could make them less susceptible to sudden voltage changes, but I&#8217;d think one would want to have the voltage pretty well matched to avoid sudden changes in speed even if you didn&#8217;t trigger the relay. Many post war locos had a switch that would bypass the relay, so it won&#8217;t cycle but stay in the mode it was in when the switch was thrown. That way it won&#8217;t go to idle on changing to a mismatched block, but then you&#8217;d have to throw the switch back again to be able to reverse.</p>
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